Skills, items and basic attack make up the main components and there’s really nothing more to say on the matter. The combat system is not all that interesting beyond the points already made, with the game taking on the classic turn based system. This gives the game some replayability to create diverse teams and characters for each play-through. These are just the base skills, with further customization through choosing skills and stats to enhance based on personal preference and play-style. God Hands were all about those combos, relying on getting a high combo count to smash the enemy with brute strength. Agents aimed to hack the enemies, debuffing their stats and hitting for some high damage. Duelists relied on the aspect of luck, throwing out traps and summoning attacks. This mobile phone mobage collection game added new chips featuring Samurai, Banisher, and Fortuner to the collection scratch from Novemtil December 9, 2015.The class system can be hard to keep track of, with weapons changing small aspects of classes on top, but mastering this can be useful.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |